![]() ![]() Nintendo's series involves resource management and some proper Real Time Strategy in a way Tinykin doesn't bother with. While the creature-tossing element and overall premise give the game an undeniably Pikmin-like feel, Splashteam has created enough differences to give Tinykin its own charming personality. The central hub where Milodane repairs the ship makes entering each room incredibly simple, so there's always a chance to dash between areas to mop up this and that when you finally have the necessary upgrades. For a perfectionist, Tinykin presents around ten hours' worth of collecting and quest competition alongside the story. Even after completing the six-ish-hour central campaign, there's more than enough pollen to collect and side quests to complete to keep you occupied for a few additional hours. Perhaps the most compelling element, if collectables are your thing, is the mountain of goodies it presents from the get-go. Simplicity is part of the game's stress-free vibe and doesn't feel detrimental and boring. The only minor inconvenience you'll encounter is a lack of the specific Tinykin you need, but a few cycles around the map will solve that. There's no frustration or tension to take away from exploration here. Gameplay is predominantly stress-free, and unlike Pikmin, there's no day and night cycle to limit your adventure, and no major antagonists or threats to Milodane's health besides falling from a high space - and even then he respawns on the ledge he fell from after a few seconds. Captured on Nintendo Switch (Handheld/Undocked) Before you know it, you'll be surfing around on a soap bar and throwing Tinykin left, right, and center. #Better trash stardew mod how toOutside of remembering how to jump, the game doesn't require much learning to pick up and get stuck in. Control-wise, some players may have an issue with jump being on 'A' if they're used to 'B' but, like a few mechanics in Tinykin, an hour or so in and it's second nature. It becomes easier over time, however, to select a suitable camera angle to avoid perilous leaps of faith and guarantee a safe landing.īeyond that minor issue, the 3D platforming here feels exceptionally solid. It's hard to judge where Milodane will land after a significant jump, sometimes sending him falling to the bottom of a map. One downside to the combination of 3D levels and a 2D protagonist is an issue with depth perception. Rather than maintaining the 3D appearance, these animations mirror the 2D style of Milodane and the Tinykin and serve as remarkably refreshing tutorials compared to bombarding you with textboxes, and if the animation didn't make it clear, there's always hands-on practice available with the Tinykin not far from where you first met. ![]() Captured on Nintendo Switch (Handheld/Undocked)Įach time Milodane meets a new sub-species of Tinykin, a cartoonish animated cutscene briefly introduces the creature's ability. Tinykin are exclusively used to progress through each area using environmental problem-solving rather than brute force battles against marauding bugs. Additionally, since there's no combat, there's no need to sacrifice any Tinykin - good news for those among us that felt terrible guilt over every lost Pikmin. Each level will produce enough to comfortably support Milodane through the adventure, but there won't be any excess to throw around. Tinykin are much more scarce, for example. These cutesy critters can be used as and when Milodane pleases and follow him around the map without needing any babysitting.Īlthough the game immediately presents a lot of Pikmin-like traits, there are several differences which make it more than a carbon copy. ![]() To make matters straightforward, the game automatically applies the best-suited Tinykin for any selected task, whether you're building a bridge between two platforms or moving a heavy object. Collecting as many as possible in each area is essential to ensure you aren't caught short when you need them most. ![]() While blue 'kin help create electricity links, green ones can build a ladder to reach high places. There are five types of Tinykin, all different colours and all adopting a unique quirk that comes in handy in one way or another. Unlike Pikmin, they can be found residing in coloured eggs around each room or trapped in crates and crying for help, which adds to an addictive 'collector' gameplay element. So, like Pikmin, Tinykin are small, friendly creatures that Milodane relies on to make progress. Eventually, each creature Milo meets helps him locate the parts he needs to repair his ship and return to his home planet. Alongside recruiting the help of a wise elder, Ridmi, Milo has to rely on NPCs and a peculiar species called Tinykin to get to where he needs to be. Yes, it does sound an awful lot like Pikmin X Chibi-Robo, and - as you might expect - Milodane can't take on the adventure alone. ![]()
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